![]() ![]() ![]() If you want a framerate counter in the corner, you can give it a shot, but you'll know there's a problem if the game stops launching. ![]() Microsoft Store UWP apps and anything else with heavy DRM will often fail to start if the overlay is enabled, so we run without the overlay. One important thing to note is that a lot of games do not like the overlay functionality built into these programs. We've standardized on using OCAT for our GPU testing, but you can use FrameView or even PresentMon if you prefer. Otherwise, all three of these tools spit out the same general file format that gives frametimes, clock speeds, and a bunch of other details. AMD GPUs however report GPU-only power consumption, which can mean a difference of anywhere from 10W to as much as 100W, depending on the specific GPU (Vega being the worst offender). We've tested graphics cards power consumption using in-line hardware to measure precise loads, and the Nvidia power figures are accurate to within a few watts for Nvidia GPUs. There are minor differences in the interfaces and functionality, with the biggest being that FrameView logs power data. OCAT was created by AMD engineers and is fully open source, while FrameView comes from Nvidia. If you're wondering, FRAPS hasn't been updated since 2013 and has some bugs with Windows 8/10, so it's best to use a modern utility. This is the least user friendly option and we don't recommend it (unless you really like text interfaces), and it's been supplanted by OCAT (Open Capture and Analytics Tool) and FrameView - both of which are based off of PresentMon's core functionality. PresentMon is a command-line interface for logging frametimes. There are three main programs we've used in the past. First, for a lot of real world gaming tests, you need a tool to capture frametimes. Tools of the Tradeīefore you start using one of the best GPU tests, there are a few useful utilities to install. If you're big into running or you use a GPU accelerated application like LuxCoreRenderer, that's great, but specific optimizations for certain GPU architectures can make a big difference in how your PC runs any specific workload. Finally, GPU compute tests are usually quite different in how they work compared to games. Synthetic tests are typically very easy to run, but they only tell you how your PC handles that specific benchmark - which may or may not equate to real-world gaming performance. Running a game you actually play, or want to play, is usually the best way to test performance. You'll also find answers to frequently asked questions, help with error messages, and detailed release notes.There are three primary types of GPU tests: actual games, 'synthetic' graphics card benchmarks, and compute benchmarks. It explains what each benchmark measures and how the scores are calculated. ![]() This user guide explains how to use 3DMark to benchmark your hardware. We are proud to say that 3DMark is the world's most popular and widely used benchmark. When testing devices or components, be sure to use the most appropriate 3DMark benchmark test for your hardware.ģDMark is used by millions of gamers, hundreds of hardware review sites, and many of the world's leading manufacturers. Low frame rates are normal!Įach benchmark gives you a score that you can use to compare similar systems. The more powerful your hardware, the smoother the tests will run. 3DMark is available for Windows, Android, and Apple devices.ģDMark works by running carefully designed graphical and computational tests to measure gaming performance. It includes a range of benchmarks, each one designed for a specific class of hardware from smartphones to laptops to high-performance gaming PCs. Solution home 3DMark Getting started 3DMark user guideģDMark is a tool for measuring the performance of PCs and mobile devices. ![]()
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